Archive

Archive for the ‘3D’ Category

Calculating the Projected Bounds using Utils3D.projectVector()

December 15th, 2009 No comments

projectedboundsIf you are playing with objects in 3D and want their projected bounds, there’s a neat flash functionality for that - Utils3D.projectVector(). However it may not be that apparent how to use it. Here I’m showing a small helper function that does the trick.
Read more…