Archive

Posts Tagged ‘3D’

Calculating the Projected Bounds using Utils3D.projectVector()

December 15th, 2009 No comments

projectedboundsIf you are playing with objects in 3D and want their projected bounds, there’s a neat flash functionality for that - Utils3D.projectVector(). However it may not be that apparent how to use it. Here I’m showing a small helper function that does the trick.
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WheelLayout Source and Quick Mashup

June 26th, 2009 4 comments

A few folks have been asking for the source code of the WheelLayout. I created it as a proof-of-concept that our Spark layout APIs are sufficient for creation of 3D layouts. And just to showcase it in action, I decided to grab quickly the Flex3 Halo FlickrRIA, port it to Flex 4, and mash it up with the WheelLayout.

wheellayout