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Posts Tagged ‘bounds’

Calculating the Projected Bounds using Utils3D.projectVector()

December 15th, 2009 8 comments

projectedboundsIf you are playing with objects in 3D and want their projected bounds, there’s a neat flash functionality for that – Utils3D.projectVector(). However it may not be that apparent how to use it. Here I’m showing a small helper function that does the trick.
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